We’ve slowly come full circle, as several players have had their first experience of how ray tracing can give a 20+-year-old game more potent visuals in Quake 2 RTX. If you need a smaller flashlight illumination, rt_flashlight is the solution. The sun shadows can be turned on with rt_sun 1, the bloom effect can be achieved with rt_bloom_intensity 0, or if you want to weaken it, set it to 0.5. There is a workaround for it, however, as the rt_sky option is set to 9 by default, according to a YouTube comment it’s worth turning it down to 1 with a console command so that the exteriors don’t look overly bright and washed out. The case of Quake is unique: id Software has gone for a darker (and therefore somewhat spookier) style, and by installing the mod, the environment with ray tracing looks rather colorless and medically sterile. The modder, sultim_t, is well-versed in the subject, having done similar graphical tuning for DOOM and Half-Life 1, two classic FPS titles. You can add it to the game via a mod to replace the original lighting with ray-traced lights. The original Quake engine (which could be called id Tech 2, but the code base for Quake II was released under a different GPL…) is old technology, and in 1996, when the game was released, ray tracing technology was nowhere to be found.
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